Selasa, 31 Juli 2012

Operation: OVERWATCH success!

From: Admiral Steven Hackett
Re: Operation OVERWATCH
Confidentiality Classification: XB-PRIME
Distribution: N7 Forces Only
Soldiers of the Milky Way '

By now you have probably heard that Operation OVERWATCH succeeded on many fronts. Frankly, I would not be surprised if this message goes unread until tomorrow due to excessive celebrating. You have struck the Reapers where they are strongest and lived to tell the tale. Credit goes to you, to those shuttle pilots who retrieved your teams, and to the many personnel who supported and planned the missions.

But I also want to speak to some of what you may be seeing in the media soon. Eventually, it will be public knowledge that we had operations on Earth, retrieving data and personnel necessary for the military and economic well-being of the galaxy.

This success will bring hope to billions of people. It will also enrage some of them. Be prepared for the tough questions ' when are we starting our full-scale assault? Why retrieve this helium-3 magnate but not another one, or save my loved ones? Who are you to play God?

There are no good answers to these questions. The reality is, the Reapers have almost every conceivable advantage ' numbers, firepower, technology ' and we make do with what we have. We strike and retreat because facing the foe head-on would be a disaster. Nowhere is this truer than at Earth.

We have started to give them a death by a thousand cuts. Take heart in this, celebrate, and relax tonight. Tomorrow morning, we will get down to business, because there's nine hundred and ninety left to go.

'Admiral Hackett



Rabu, 25 Juli 2012

BioWare Goes to Camp!

Employees from BioWare Edmonton have been volunteering their time to work with a local summer camp held at the TELUS World of Science ' Edmonton. The camp teaches computer programming with a focus on video games, and works with a different group of young teens each week.

Each Thursday, camp attendees show off games they've been working on during the week to BioWare employees from a variety of backgrounds. The kids discuss the creation processes behind their games, and have a game design Q&A session with members of the BioWare team.

It was a pleasure to be involved with the camp and we wish all the attendees the best of luck on their future game development projects!

Discuss This!



Selasa, 24 Juli 2012

Interview with Software Developer David Mergele

Who are you and what is your role at BioWare?
My name is David Mergele, and I'm a Software Developer at BioWare.

What is the best part about your job?
The best part of my job is making other people's jobs easier, less error-prone, and/or faster, which inevitably leads to more awesome in our games.

What does an average day look like for you?
Get myself coffee and possibly some breakfast. Take a quick glance at my inbox for critical emails, and send responses. Stand-up meeting with the team. Review new emails in-depth. Coffee again! Backlog and feature planning and/or discussions about improvements for the team. Lunch/gaming break. Bug triage. Bug fixing or feature development. Go home.

Can you tell us about one of your proudest moments working in game development?
It really happens on a daily basis. We are always finding new ways to improve on existing systems, and finding unique and interesting ways of removing impediments from the developers daily workflow.
What's a geeky thing about you?
I track which video game I'm going to play next and I have installed and purchased more games than I will be able to play in my life.

Do you have any advice for those wishing to get into the video game industry?
Keep trying to get your foot in the door. Dependent on your experience, you may need to start at the bottom or the middle, but get in! Until you get in, keep working on your skills and keep your passion for gaming. We really do love hiring gamers with skills. Oh, and if you're a programmer, then knowing C++ is a must.

If you weren't working in the industry, what would you be doing?
Some sort of software development or consulting. I enjoyed that before working in the games industry, but there's really nothing better than doing what I'm currently doing with the people here.

What are you currently playing, reading, or listening to?
Currently playing Diablo 3, with some occasional Mass Effect 3 runs. Still in progress on Dragon Age Origins: Awakenings, Trine 2, Batman: Arkham Asylum, Baldur's Gate 1, Assassin's Creed, Final Fantasy XIII, and Dead Space to name a few.

Discuss This!



Sabtu, 21 Juli 2012

Special Operations in the Systems Alliance

Interplanetary Combatives Training (ICT) is the Systems Alliance's premier leadership and combat expertise course, dedicated to battling the threats of the 22nd century. The Interplanetary Combatives Academy, informally called 'the villa,' recruits officers from all branches of Earth's major military powers; the finest candidates may attend the school's primary location at Vila Militar in Rio de Janeiro, Brazil. The trainees undergo brutal courses, content varied depending on how many times they have trained at the school.

If this is their first time at the school, trainees participate in scenarios experienced by the elite units of most land-based armies; a typical candidate may be in training more than 20 hours a day, leading small units into combat over hostile terrain with little sleep or food. If the trainee does well, he is considered 'ICT-qualified,' awarded the internal designation N1, and invited to return. Subsequent courses (N2 through N6) are not held at the school proper, but at space stations or other planets, to put the trainee in more extreme conflict situations.

Some of these schools include zero-G fighting, military free-fall (parachuting), jetboot/jetpack flight, combat diver qualification, close-quarter combatives instructor courses, first responder/combat lifesaver training for human and alien biology, language instruction, and assault procedures. Soldiers with specialized duties may also attend specialized schools for training related to their field. Forward observers may attend naval gunfire training and close air support courses; pilots and mechanized soldiers learn how to drive, maintain, and shoot from several types of vehicles and powered armor; communications specialists attend joint communications courses.

The highest grade of training, N6, concentrates on actual combat experience, and trainees join combat theater commanders in conflict zones across the galaxy. Only when a trainee has survived actual combat scenarios in an 'admirable and effective fashion,' does he or she receive an N7 designation. Before the events of the Reaper War, their graduation ceremony took place at Arcturus Station; now, it happens practically on the battlefield. N7 is traditionally the only school rank permitted on field or dress uniforms ' the N1 through N6 are for internal use only. It should be pointed out that there is no stigma attached not to receiving an N-designation ' the training is so extreme that even qualifying for an N1 course is considered above and beyond normal duty. This helps cull the ranks of eager trainees who might lie about their exploits or risk themselves unnecessarily in hopes of getting the school's highest honor.

ICT qualification does not guarantee higher rank, but officers who succeed at the combatives training typically have personalities compatible with leadership positions. In some cases, however, a given force will form a special operations regiment made solely of ICT-qualified soldiers to deal with a specific problem. For example, if the Alliance were to attack Reapers on a volus colony, the Alliance might form an armed forces regiment made of ICT soldiers who trained in high-air-pressure or ammonia-heavy environments, and use them to complete an objective.

The Alliance's prominent role in the Reaper War means that many N7 soldiers have been called upon to train alien species in asymmetric, anti-Reaper warfare, taking advantage of their expertise in fighting on alien worlds. From a command perspective, these are designated 'N7 forces' because of the status of their commanding officer; it does not mean that all the soldiers under that CO are N7s themselves. These mixed-species teams have given the galaxy some of their most valuable victories. Conventional wisdom holds that small, elite ground troops, such as the N7s, cannot possibly win a war against foes with space superiority, such as the Reapers, but long odds do nothing to diminish the spirits of the Milky Way's finest combatants.

Discuss This.



Rabu, 18 Juli 2012

Mass Effect 3: Earth DLC NOW AVAILABLE

Image of Mass Effect 3: Earth DLC NOW AVAILABLE

The fighting is fiercest when it's your home at stake! Mass Effect 3: Earth adds mods, gear, and new maps for Rio, Vancouver, and London. It features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon assault rifle. Six new human N7 classes are also available: Destroyer Soldier, Paladin Sentinel, Demolisher Engineer, Slayer Vanguard, Shadow Infiltrator, and Fury Adept! Each come complete with new and powerful abilities and melee attacks.



Rabu, 11 Juli 2012

Mass Effect 3: Earth Multiplayer DLC

The fighting is fiercest when it's your home at stake! Mass Effect 3: Earth adds mods, gear, and new maps for Rio, Vancouver, and London.

http://social.bioware.com/uploads_user/1000/46/216111.jpg

Earth features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon assault rifle.

http://social.bioware.com/uploads_user/1000/46/216112.jpg

Six new human N7 classes are also available: Destroyer Soldier, Paladin Sentinel, Demolisher Engineer, Slayer Vanguard, Shadow Infiltrator, and Fury Adept!  Each comes complete with new and powerful abilities and melee attacks.

http://social.bioware.com/uploads_user/1000/46/216113.jpg

Mass Effect 3: Earth is available on July 17th for Xbox 360 and PC worldwide. For PlayStation 3 owners the pack will be available on July 17th in North American and July 18th in Europe. Mass Effect 3: Earth is available to download at no additional charge.

 

When is Mass Effect 3: Earth available?
Mass Effect 3: Earth is available on July 17th for Xbox 360 and PC worldwide. For PlayStation 3 owners the pack will be available on July 17th in North American and July 18th in Europe.



Selasa, 10 Juli 2012

Operation: Broadside

Operation: Broadside (July 13-15)

Operation BROADSIDE puts our reinforcements to work by coordinating large-scale attacks against the Reapers on multiple fronts. The objectives vary from planet to planet and theater to theater, but the common goal is to develop a sustainable fighting method with a minimal loss of life.

Squad Goal: Extract at least one squad member against Reapers on Gold difficulty
Allied Goal: Extract 400,000 squads against Reapers on ANY difficulty
Special Circumstance: None

Squad Goal Success: All squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack. Medi-gel cap increases from 5 units to 6.

Operation Broadside begins at 10am PST Friday July 13 and ends at 10am PST Sunday July 15.



Jumat, 06 Juli 2012

BioWare coming to the 2012 San Diego Comic Con!

Image of BioWare coming to the 2012 San Diego Comic Con!

BioWare is pleased to be returning to sunny San Diego California for San Diego Comic Con from July 11 through July 15. We have lots of activities going for those with SDCC badges as well as folks who couldn't get tickets but will be in the area!

The BioWare Base

We will once again have the BioWare Base at the Gaslamp Hilton for all fans to visit (you do not need a badge for entry) with stations to play Mass Effect 3 Multiplayer including the next upcoming multiplayer DLC. Members of the Mass Effect 3 development team & community team will be available to play MP, trade tips, talk BioWare, and sign autographs. Bring your games, novels, etc for signings.

The BioWare Base is open at the following times:
Thursday 1pm-9pm
Friday 1pm-9pm
Saturday 1pm-4pm & 7pm-9pm
Sunday 11am-5pm

Dragon Age lead writer and author of the Dragon Age novels/comics David Gaider will be signing at the BioWare Base daily from 1:30pm to 2:30pm.

Saturday from 1:00pm till 3:00pm Raphael Sbarge (Kaidan Alenko) and Kimberly Brooks (Ashley Williams) will be signing autographs at the BioWare base.

And Saturday night starting at 7:00pm, join us at the BioWare Base in the Purgatory Bar for free drinks including beer/wine and appetizers. We'll also be having our annual Cosplay meet up at this time, so come out to see some fabulous BioWare costumes!

Inside the Convention

If you have a badge to get into the convention center we have activity inside as well. Visit the Dark Horse booth where BioWare's 'Evil' Chris Priestly will be working in an area dedicated to Dark Horse's BioWare products including convention exclusives like a bronze Normandy, lithograph and, for the first time available anywhere, the Dragon Age The Silent Grove Hardcover trade. Grab your Dark Horse merchandise and talk with 'Evil' Chris about BioWare. We also have the following writers signing at the Dark Horse booth:

  • David Gaider, writer of The Silent Grove, at 6:00pm-7:00pm Wednesday, 3:00pm-4:00pm Friday and 5:00pm-6:00pm Saturday.
  • Chris Hepler, writer of the Mass Effect 3 art book as well as Thane Krios and EDI, and Sylvia Feketekuty, writer of Mass Effect Homeworlds issue 4 as well as Liara and Samara, at 11:00-12:00 on Thursday and 11:00-12:00 on Sunday.

Don't forget to come to our Mass Effect 3 Panel Saturday 5:00pm ' 6:00pm
Room: 25ABC
Mass Effect: Past, Present and Future ' Join developers from Mass Effect for an exciting look at the evolution of the Mass Effect franchise. Mike Gamble (Producer), Corey Gaspur (Senior Combat Designer), Parrish Ley (Lead Cinematic Animator), Sylvia Feketekuty (Writer), Chris Helper (Writer), Jessica Merizan (Community Manager) and Chris Priestly (Community Specialist) will discuss the history of the series, beloved characters, multiplayer gaming and hints at upcoming DLC.

And make sure you check out our awesome partners at their booths for exclusive looks at upcoming BioWare merchandise!

  • Square Enix (Booth # 3829)
  • 'SideShow Statues (Booth # 1929)
  • 'Kotobukiya (Booth # 2601)
  • 'Triforce (Booth # 2846)
  • 'FUNimation (Booth #4135)

Can't wait to see you so be sure to come by and say 'Hi!'