Sabtu, 28 April 2012

The Probletunity of Mordin Solus

Part of the reason why the writers of Mass Effect have a great time while on the job is the fact that they get to create and breathe life into so many memorable characters found throughout the series. However, an interesting problem presented itself when senior writer Patrick Weekes was tasked with creating the architect of the Krogan genophage in the Mass Effect universe. This simple concept turned into the genesis of Mordin Solus, and the trick to creating this memorable character, as with others in the series, lay in the depth he had to offer.

In the following video, you'll be treated to a character discussion of Mordin Solus, as explained by Patrick Weekes and senior writer John Dombrow at the 'BioWare and Mass Effect' panel at PAX East 2012. Take a look at how Mordin was created, how he evolved over the series, and of course, how the writers decided to send off the scientist Salarian.



Jumat, 27 April 2012

Multiplayer Manifest

In case you didn't notice, the Mass Effect team recently launched a new feature for the BioWare Social Network: The Mass Effect 3 Multiplayer Manifest!

We're proud to bring you this new feature to the BSN, which will allow you to inspect your multiplayer avatars without having to boot up your copy of the game. In this new manifest, players will be able to view which characters, weapons, mods and consumables they've unlocked in MP, and what's more, you're able to compare your stats with your friends!

To use the Mass Effect 3 Multiplayer Manifest, simply head to the BioWare Social Network and log in using your EA Origin Account you use to play Mass Effect 3. Once you're logged in, you'll be able to use the great features found in this new program to help you prepare for battle.

New features for the manifest are in the works and will be added soon, so be sure to check back in soon! With Operation EXORCIST commencing tomorrow, now's the best time to get acquainted with the manifest to find out how best to prepare for battle! You'll be able to see which weapons and mods you have leveled up, and which ones you should secure in preparation for the upcoming offensive.

We'll see you online!



UPDATED: Operation EXORCIST

When it comes to retrieving classified data, Cerberus has been beating the allied forces to the punch. New intelligence has tipped us off to one of their offensives, and it is time to give the N7 teams the payback they want.

Allied Goal: Kill 1,000,000 Cerberus Phantoms
Squad Goal: Survive until extraction on any map and any enemy on Gold difficulty.

Successful completion of the Allied Goal will grant all players a Victory Pack.
Successful completion of the squad goal awards a Commendation Pack to all squadmates.

Operation Exorcist will run from 6:00PM PST, Friday April 27th until 5:00AM PST, Monday April 30th. Exorcist will be available on PC and Xbox 360 only. Please remember to set 'Upload Gameplay Feedback' to 'on' in the online options to be able to participate in Operation Exorcist.

UPDATE: Good news Spectres! Starting with Operation EXORCIST, N7 Weekend Challenges will extend to the PlayStation 3 platform.  Operation EXORCIST begins today, April 27th at 6:00PM PST until April 30th at 5:00PM PST, on PlayStation 3, Xbox 360 and PC. Please remember to set the 'Upload Gameplay Feedback' setting to 'On' in the online options to be able to participate in this N7 Operation.

Good luck and see you on the battlefield.



PRIORITY UPDATE: OPERATION EXORCIST

Soldiers of the Milky Way '

By now it is no secret that the Reaper War has had its share of logistical SNAFUs. It is to the galaxy's credit that, when we put out the call for volunteers, we were answered by individuals of every species from Citadel, Traverse, and even Terminus space. Unfortunately, the diversity of equipment sources meant our allies ran into hardware and software incompatibilities.

These brave men and women have been fighting beside you and, in doing so, have gone above and beyond normal duty. Because their units were not properly tracked, they fought without pay and sometimes without proper training, equipment, even rations. It is a mark of their character that these warriors took the grave task set before us and stuck it out through sheer determination.

It is time to honor their service. A volunteer task force has fabricated the necessary hardware and is rolling out compatibility software. When these installations are complete, these soldiers will benefit from being properly equipped and combat-ineffective troops will get off the bench. We'll all have more comrades watching our backs, and we're now watching theirs.

'Admiral Hackett


When it comes to retrieving classified data, Cerberus has been beating the allied forces to the punch. New intelligence has tipped us off to one of their offensives, and it is time to give the N7 teams the payback they want.

Allied Goal: Kill 1,000,000 Cerberus Phantoms.
Squad Goal: Survive until extraction on any map and any enemy on Gold difficulty.

Successful completion of the Allied Goal will grant all players a Victory Pack.'Successful completion of the squad goal awards a Commendation Pack to all squadmates.

MAJOR OPERATIONS UPDATE: Good news Spectres! Starting with Operation EXORCIST, N7 Weekend Challenges will extend to the PlayStation 3 platform. Operation EXORCIST begins today, April 27th at 6:00PM PST until April 30th at 5:00PM PST, on PlayStation 3, Xbox 360 and PC. Please remember to set the 'Upload Gameplay Feedback' setting to 'On' in the online options to be able to participate in this N7 Operation.

Good luck and see you on the battlefield.



Kamis, 26 April 2012

Operation EXORCIST

When it comes to retrieving classified data, Cerberus has been beating the allied forces to the punch. New intelligence has tipped us off to one of their offensives, and it is time to give the N7 teams the payback they want.

Allied Goal: Kill 1,000,000 Cerberus Phantoms
Squad Goal: Survive until extraction on any map and any enemy on Gold difficulty.

Successful completion of the Allied Goal will grant all players a Victory Pack.
Successful completion of the squad goal awards a Commendation Pack to all squadmates.

Operation Exorcist will run from 6:00PM PST, Friday April 27th until 5:00AM PST, Monday April 30th. Exorcist will be available on PC and Xbox 360 only. Please remember to set 'Upload Gameplay Feedback' to 'on' in the online options to be able to participate in Operation Exorcist.

Good luck and see you on the battlefield.



Jumat, 20 April 2012

Take Part In The Next Star Wars: The Old Republic Weekend Pass

This weekend, BioWare and LucasArts will be holding another Weekend Pass Free Trial, allowing people who are curious about Star Wars': The Old Republic' the opportunity to begin their own personal Star Wars' saga free* of charge! This Weekend Pass Free Trial will begin on Thursday, April 19th at 12:01AM CDT / 5:01AM GDT and run until Monday, April 23rd at 2:00AM CDT / 7:00AM GDT.

Players who want to take part in the Weekend Pass Free Trial weekend will be able to download the game as soon as the Weekend Pass begins, and new players will be able to register to play until 2:00AM CDT on Sunday, April 22nd.

Plus, if you purchase the game and activate your account on or before April 22nd at 12:00PM CDT, 5:00PM GMT you will receive the in-game Legacy reward: the Legacy Tauntaun Ram Pet**, sure to be your new best friend!

As with our previous Weekend Pass Free Trials:

  • There is no payment or credit card required.
  • You can play for up to four full days free of charge.
  • Your trial characters will be saved to your account, so you can continue on your Star Wars' journey upon purchase of the game and redemption of the Game Product Registration Code at the Code Redemption Center.
  • You will be able to experience the first fifteen (15) levels of the game, exploring the Origin Worlds of each character class, and potentially visiting your faction's Capital World.
  • You will also be able to take part in Player-vs-Player Warzones, or join up with friends to battle through one of the many Flashpoints in the game.

Just like our previous Weekend Passes, this Weekend Pass Free Trial is only available to individuals who haven't taken part in any other free trial. To learn more, be sure to visit www.StarWarsTheOldRepublic.com/weekendpass, as well as our Weekend Pass Free Trial FAQ for more information.

Check back regularly to www.StarWarsTheOldRepublic.com for the latest news and updates on the game, and become part of The Old Republic community on Facebook and Twitter.

*TRIAL VALID ONLY FROM APRIL 19, 2012 12:01AM CDT/ 5:01AM GMT / 4:01PM EDT THROUGH APRIL 23, 2012 AT 2:00AM CDT/ 7:00AM GMT / 6:00 PM EDT. ONLY VALID FOR NEW STAR WARS': THE OLD REPUBLIC' ('PRODUCT') ACCOUNTS NOT ENROLLED IN A PROMOTIONAL TRIAL FOR PRODUCT. UNUSED TRIAL TIME IS FORFEITED UPON REDEMPTION OF PRODUCT REGISTRATION CODE, PURCHASE OF PRODUCT SUBSCRIPTION, OR REDEMPTION OF A GAME TIME CARD CODE. VALID ONLY IN TERRITORIES WHERE STAR WARS': THE OLD REPUBLIC' IS DISTRIBUTED. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. CANNOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR OTHER DISCOUNT. LIMIT ONE OFFER PER ACCOUNT HOLDER.

ACCEPTANCE OF END USER ACCESS AND LICENSE AGREEMENT ('EUALA'), PERSISTENT INTERNET CONNECTION, AND ACCOUNT REGISTRATION REQUIRED TO PLAY. MUST BE 13+ TO REGISTER. AGREEMENT TO SHARE ACCOUNT INFORMATION WITH LUCASFILM ENTERTAINMENT COMPANY LTD. IS REQUIRED TO ACCESS GAMEPLAY. SEE EUALA FOR DETAILS. PRIVACY POLICY AND TERMS OF SERVICE AVAILABLE AT WWW.SWTOR.COM. ALLTERMS AND CONDITIONS TO PLAY THE GAME APPLY AT ALL TIMES.

**FOR ACTIVE SUBSCRIBERS OF STAR WARS': THE OLD REPUBLIC' ('SWTOR') AS OF APRIL 12, 2012, 12:00PM CDT, 5:00PM GMT OR APRIL 22, 2012, 12:00PM CDT, 5:00PM GMT. OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. VALID WHEREVER SWTOR IS SOLD. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. VIRTUAL ITEM ONLY. LIMIT ONE OFFER PER ACCOUNT. ITEM WILL BE APPLIED IN-GAME TO ALL CHARACTERS UNDER THE USER'S ACCOUNT.



N7 Operations Update

This weekend, April 20-22, we will not be hosting an N7 Operation. Moving forward we will be offering our N7 Operations every other weekend. We realize that we have thousands of N7 operators, and this new cadence will allow us to create and execute the best possible Operations for the community.

In the meantime, stay tuned for some cool upcoming features on MassEffect.com, and Blog.BioWare.com. This weekend we bring an update from the war front, the latest from the Alliance News Network.

Make sure you prepare your multiplayer squad because next weekend, April 27-29, is Operation Exorcist. The Alliance needs the best, we will show the enemy no mercy.



Concerned Batarians Explain that Medigel Works on Them, Too ' Alliance News Network

Firebase: Hydra ' In response to perceived misunderstandings, elite troops from the now-defunct Batarian Hegemony have issued an official dictate making it clear that medigel works normally on their species, and should in fact be used on injured batarian fighters.

'We are pleased to join the galaxy in the fight against the Reapers, as well as Cerberus and geth forces,' explained Squad Commander Shar'lak Gurek, spokesman for the insular, xenophobic race that had been preparing for war with the Alliance before falling to Reaper forces. 'And to better serve in that fight, we wish to clarify that applying medigel will absolutely help us regain consciousness when we are lying bleeding on the ground.'

Gurek also noted that batarian technology and culture is not so different from those of other species. 'Many of our new allies in this great struggle seem to think that batarians view warnings about incoming banshees as an insult ' nothing could be further from the truth, and it would be great if people could let us know when one of those was standing right behind us. There's also a rumor that our kinetic barriers are thermally charged, and thus we actually benefit from being hit by a geth pyro's flamethrower. We're honestly not sure where that one came from.'

Admiral Peter Mikhailovich issued a public statement of support for the batarian fighters: 'As we fight for survival, we must give all due respect to our new allies,' said the veteran of the Skyllian Blitz. 'These warriors are fighting alongside races they had once declared undying hatred for, and doing so without the slaves to treat their injuries, as they were accustomed to. They wish to prove that they can shoulder any burden and fight any opposing force, no matter how horrific the casualties they will incur doing so. We owe them that chance.'

Alliance soldiers responded positively to the clarification. 'You know, I honestly didn't think that batarians bled the way we did,' admitted Lieutenant Girard, currently recovering from a fight against Reaper forces on Noveria. 'But then, I've only really seen them that one time, on Mindoir. Definitely, though, provided I've got enough medigel, and that the mission won't be compromised by me trying to give first aid during a firefight, I'll be sure to use that medigel on our new friends from Khar'shan. Just as soon as I'm done helping any injured salarians, turians, drell, asari, krogan, quarians, or geth.'



Kamis, 19 April 2012

The Alien and the Indra

Would you like a new weapon to help Alliance forces in the war against the Reapers? Our partners at Alienware have got you covered, bringing you the new M-90 Indra Sniper Rifle. What's the cost of this exclusive firearm? Absolutely nothing ' Alienware's giving them away!

Reverse-engineered from the Cerberus Arc Projector, the Indra is a prototype sniper-rifle that fires a path of ionized air, then electrifies targets with a lightning bolt of electricity. By first piercing a target with a high-powered shot, the Indra weakens kinetic shields and maximizes damage to electrical systems.

To claim the M-90 Indra for yourself, simply head to AlienwareArena.com, create or login to your Alienware Arena account, get your redemption key, log into the EA Origin client, and enter your key into the 'Redeem Product Code' section of the client. Once you redeem your key, Origin will automatically download and install your content.

*Please note this M-90 Indra Sniper Rifle key will only work on the PC version of Mass Effect 3.



Rabu, 18 April 2012

Space Effect

Image of Space Effect

The folks from the new gaming outfit Polygon bring us some a new tunes courtesy of 'a/v re-sequencers' Reverse Enginears, providing a slick new aural experience for Mass Effect fans. While this video features music taken directly from the Mass Effect series, it's remixed in a way that creates an entirely new tune. Take a look at the video below, and be sure to let us know what you think!



Operation RESURGENCE Update

Operation RESURGENCE has been completed, giving Alliance forces a critical foothold needed in the war against the Reapers. Thanks to all N7 forces who participated during Operation RESURGENCE. In recognition of your service, all who participated will be receiving a Victory Pack in the coming days. Victory Packs contain at least 1 rare item from the Resurgence Pack downloadable content.

Within the Mass Effect 3 store, players will find the new special pack: The Resurgence Reinforcement pack, ensuring recipients receive at least one rare item from the Resurgence Pack DLC. If you haven't had a chance to download the Resurgence Pack DLC, it comes at no extra cost to any Mass Effect 3 player. Download it today!



Selasa, 17 April 2012

Paragon Lost Teaser

Image of Paragon Lost Teaser

You may have already heard about FUNimation's upcoming animated film Mass Effect: Paragon Lost, but have you seen the first pieces of concept art? Our pals at FUNimation put together this new teaser trailer for Paragon Lost, showcasing some of the environments, characters, and of course, James Vega (from Mass Effect 3)! Take a look.

Mass Effect: Paragon Lost is the first collaboration between BioWare and animation studio Production IG (Ghost in the Shell: Stand Alone Complex), following the early career of Alliance Marine James Vega. This will be the world's first look at James' backstory and how he came to be the special forces soldier found in Mass Effect 3. Be sure to keep an eye out for the latest news on Paragon Lost on the BioWare Blog and MassEffectParagonLost.com!



Minggu, 15 April 2012

The Best of the Citadel Awards

As you may have heard, along with the launch of Mass Effect 3, we started a contest called Citadel Days, where we asked fans to submit videos in a variety of different categories. Over the past several weeks, we've looked at all of the various entries and we're excited to report that our fans came out in full force, showing off theirs skills with an amazing array of videos. While there were so many amazing videos to choose from, we had to widdle things down to the best five submissions for each category. As a matter of fact, we had so many entries, we had to open up an entirely new category to account for the great videos for consideration!

We now have seven categories to choose from, and eight winners in total, all of which will receive some great BioWare prizes! All winners will receive an N7 Survival Pack, which includes:

  • N7 Utility Jacket
  • N7 Elite Armor Stripe Hoody
  • SR2 Black Woven Shirt
  • SR2 Joker Cap
  • Art of the Mass Effect Universe HC Book

In addition to that, the overall winner will receive a Spectre Service Recognition Award, which includes the items from the N7 Survival Pack, and a few special additions:

    • N7 Utility Jacket
    • N7 Elite Armor Stripe Hoody
    • SR2 Black Woven Shirt
    • SR2 Joker Cap
    • Art of the Mass Effect Universe HC Book
    • Normandy C.I.C. Messenger Bag
    • SSV Normandy Ship Replica
    • Mass Effect 3 Custom Skinned Xbox 360 Console

Here's the full list of categories, nominees and winners:

Best Shepard Moment
'Decisions That Shape The Galaxy' ' Ahkura (Winner of an N7 Survival Pack)

Other Nominees:
'Fem Shepard Tribute' ' 105Chance
'Shepard Tribute' ' OdanUrr87
'The Galaxy On His Shoulders' ' Sweawm
'Epic Soul of Shepard' ' akiobenjiro

Best Multiplayer Move
'Multiplayer Moves' ' Avialence (Winner of an N7 Survival Pack)

Other Nominees:
'Remember The Alamo' ' TommyJuanso
'Rocket Dodge' ' Suprflcn
'How To Solo Silver Geth' ' MafiaMonkeyz
'You Found Me' ' LifeOfaStranger

Best Omnikill
'Krogan BAMF Montage' ' TheTKKNMSTR (Winner of an N7 Survival Pack)

Other Nominees:
'Overkill ' Nuke the Banshee' ' Sandtigress
'Cerberus Baseball' ' DiscoRobo
'Fight Like A Krogan' ' RussianKrios
'Turian Marksmanship' ' TheAquarius87

Best Cinematic Re-Dub
'Come Back Alive, Shepard' ' OlyaKoresh (Winner of an N7 Survival Pack)

Other Nominees:
'Deep Space 9 Sacrifice of Angels' ' Hellblazer970
'One Of A Kind' ' TrulyinFAMOUSProUK
'Memorial_2.0' ' Mad1Hawk

Best Music Video
'ME3 Theme Epic Rock Cover' ' LittleVMills (Winner of an N7 Survival Pack)

Other Nominees:
'Mass Effect 3 ' Bad Girl' ' st8ofplay
'Reapers' ' IApollonI
'Leaving Earth / An End Once and For All' ' FamilyJules7X

Best Trailer
'The Weight of the Universe' ' MisterBizit (Winner of an N7 Survival Pack)

Other Nominees:
'World Collapsing Trailer' ' MikkroBitti
'Eradicated' ' Impactfilms1337
'An End Once And For All' ' SaphirePhoenix08
'Fight To Survive' ' SaphirePhoenix08

Best Overall (Honorable Mention)
'Shepard of the Galaxy' ' BigGiantCircles (Winner of an N7 Survival Pack)

Best Overall
'Mass Effect Saga Tribute ' End of the Trilogy' ' Axel78Mr (Winner of the Spectre Service Recognition Award)


Congratulations to all of our winners! You will be contacted by a BioWare representative soon via Private Message on your YouTube account. Thanks to all who entered!



ME3 Multiplayer Strategy #3 ' Resurgence

Image of ME3 Multiplayer Strategy #3 ' Resurgence

Are you prepared for Operation Resurgence? Watch the latest Mass Effect 3 video and get inside strategies from the masters at BioWare.  Then take the battle online this weekend with the latest addition to Mass Effect 3's critically acclaimed multiplayer experience, the Resurgence Pack; out now at no additional cost!



Follower Customization in Dragon Age

There's been a few questions about the Dragon Age presentation at PAX East this past weekend (which you can watch here, if you like), specifically with regards to the plan for follower equipment. It might be kind of hard to see the slides in that video, so I thought a bit more detail might be called for' in addition to offering us a chance to get some feedback on this proposed system.

But first, as in Mike's original presentation, a caveat: this is a work in progress. It shows our thinking on this particular topic, but should not be taken as a promise. The reason for that caution is there are a number of technical systems to work out before we can say this is even feasible. Still, it's where we would like to head.

So what was Mike talking about? Let's say you have two followers in your party, one a Grey Warden and one a Seeker. Their initial appearances are thus:

I then find a piece of plate armor, the 'Sterling Breastplate'. Normal class restrictions apply, but in this case both followers are Warrior class and can wear this plate armor. I can place it in their chest slot' but now, instead of changing their entire appearance, it changes only a part. If I were to add that item to the Warden character, it might look like this:

See the difference? This piece of plate has a different result on each follower that can use it, but has a 'look' that is specific to that piece of armor. So the Sterling Breastplate results in a silvery piece of chest armor on any given follower which stays silvery but doesn't remove that follower's visual identity. If we moved the same piece of armor to our Seeker, for instance, it would look like this:

Doing armies in 'pieces' like this means we can expand the variations to other portions of the armor' so gauntlets, lower body, or shoulders. Like so:

With the armors in pieces, that means you can assemble them into a 'look' that would have many variations' yet would still be individual to the follower. Take the example below: the complete 'Sterling' armor, and yet it looks very different on the Grey Warden as opposed to the Seeker' but not so different as to be unidentifiable as that armor type.

You can see some of the effects we can produce with the combinations. Below is an example of another 'look' that is possible, again slightly different on the Grey Warden as opposed to the Seeker:

Another couple of examples below (though these are unlikely to be from the same 'set'), showing the different sort of looks we could achieve with the same characters:

We have more opportunities for variation when it comes to the color and material type of these individual pieces. Perhaps this is something we'll even be able to offer to the player (in terms of customizing their own armor to their tastes), but whether that happens or not it's still something we can set ourselves. Between the 'look' of a particular armor piece, the color and the material we suddenly have a huge number of appearances possible for a given character' way more than we could achieve solely by replacing the character's entire body model.

I'm sure this all brings a few questions to mind:

What's wrong with the inventory system used in Dragon Age: Origins? Why not just use that?

There's nothing wrong with that system per se. It was, however, a lot of resources that led to end results which weren't ideal' namely that we had less appearances overall in addition to very little visual identity for the followers. Morrigan was the only character in Origins who had a unique appearance, and one which was immediately lost the moment you put different armor on her. Other followers had little visual identity at all outside of their faces, and ended up looking like every other character who wore that armor. Again, that's not terrible in and of itself (characters are defined by more than just their appearance, after all)'but we'd like to do better.

Did you do it 'better' in DA2? If that was so great, why not just do it again?

We did like the visual direction for follower appearances in Dragon Age 2'but resource limitations meant that we couldn't do the number of variations on those appearances as we would have liked. So you couldn't change their armor at all, and that had a negative impact on player agency' as in the agency one feels by having control over their gameplay. It also meant you found a lot of armor that you simply couldn't use at all, while this proposed system eliminates that problem. So, ultimately, it was good on one side and very bad on the other.

Isn't this new system still incredibly expensive?

On a per-follower basis, there's a certain investment in that we'd need to determine what the various pieces look like for that character. So, yes, it's expensive in that sense. However, by breaking these looks down into 'pieces' and having each piece systemically changeable in terms of its color and material we end up with way more variations overall. So it's an investment that pays off in terms of both agency (you place equipment on a character and see a resulting change) and character identity. This is a good investment, in our books.

Why are you telling us this?

We've read the feedback on DA2, the bad as well as the good, and as we slowly move forward we intend to explain our intentions in more detail. This system is an example of something we'd like to change, and we're showing it at a stage where we could still get feedback that would matter. If someone wishes to offer their thoughts about the system, or has questions regarding it, we'd be pleased to hear it.

Why aren't you telling us about [insert other topic here]?

As Mark stated in his initial thread about discontinuing the production of new content for DAII, we're committing to show-not-tell whenever possible. We're certainly aware that people have questions about combat, follower interaction and more, but until we can actually demonstrate our direction we want to keep quiet about it.

Discuss This!



Jumat, 13 April 2012

ME3 Multiplayer Strategy #3 ' Resurgence

Image of ME3 Multiplayer Strategy #3 ' Resurgence

Are you prepared for Operation Resurgence? Watch the latest Mass Effect 3 video and get inside strategies from the masters at BioWare.  Then take the battle online this weekend with the latest addition to Mass Effect 3's critically acclaimed multiplayer experience, the Resurgence Pack; out now at no additional cost!



The Best of the Citadel Awards

As you may have heard, along with the launch of Mass Effect 3, we started a contest called Citadel Days, where we asked fans to submit videos in a variety of different categories. Over the past several weeks, we've looked at all of the various entries and we're excited to report that our fans came out in full force, showing off theirs skills with an amazing array of videos. While there were so many amazing videos to choose from, we had to widdle things down to the best five submissions for each category. As a matter of fact, we had so many entries, we had to open up an entirely new category to account for the great videos for consideration!

We now have seven categories to choose from, and eight winners in total, all of which will receive some great BioWare prizes! All winners will receive an N7 Survival Pack, which includes:

  • N7 Utility Jacket
  • N7 Elite Armor Stripe Hoody
  • SR2 Black Woven Shirt
  • SR2 Joker Cap
  • Art of the Mass Effect Universe HC Book

In addition to that, the overall winner will receive a Spectre Service Recognition Award, which includes the items from the N7 Survival Pack, and a few special additions:

    • N7 Utility Jacket
    • N7 Elite Armor Stripe Hoody
    • SR2 Black Woven Shirt
    • SR2 Joker Cap
    • Art of the Mass Effect Universe HC Book
    • Normandy C.I.C. Messenger Bag
    • SSV Normandy Ship Replica
    • Mass Effect 3 Custom Skinned Xbox 360 Console

Here's the full list of categories, nominees and winners:

Best Shepard Moment
'Decisions That Shape The Galaxy' ' Ahkura (Winner of an N7 Survival Pack)

Other Nominees:
'Fem Shepard Tribute' ' 105Chance
'Shepard Tribute' ' OdanUrr87
'The Galaxy On His Shoulders' ' Sweawm
'Epic Soul of Shepard' ' akiobenjiro

Best Multiplayer Move
'Multiplayer Moves' ' Avialence (Winner of an N7 Survival Pack)

Other Nominees:
'Remember The Alamo' ' TommyJuanso
'Rocket Dodge' ' Suprflcn
'How To Solo Silver Geth' ' MafiaMonkeyz
'You Found Me' ' LifeOfaStranger

Best Omnikill
'Krogan BAMF Montage' ' TheTKKNMSTR (Winner of an N7 Survival Pack)

Other Nominees:
'Overkill ' Nuke the Banshee' ' Sandtigress
'Cerberus Baseball' ' DiscoRobo
'Fight Like A Krogan' ' RussianKrios
'Turian Marksmanship' ' TheAquarius87

Best Cinematic Re-Dub
'Come Back Alive, Shepard' ' OlyaKoresh (Winner of an N7 Survival Pack)

Other Nominees:
'Deep Space 9 Sacrifice of Angels' ' Hellblazer970
'One Of A Kind' ' TrulyinFAMOUSProUK
'Memorial_2.0' ' Mad1Hawk

Best Music Video
'ME3 Theme Epic Rock Cover' ' LittleVMills (Winner of an N7 Survival Pack)

Other Nominees:
'Mass Effect 3 ' Bad Girl' ' st8ofplay
'Reapers' ' IApollonI
'Leaving Earth / An End Once and For All' ' FamilyJules7X

Best Trailer
'The Weight of the Universe' ' MisterBizit (Winner of an N7 Survival Pack)

Other Nominees:
'World Collapsing Trailer' ' MikkroBitti
'Eradicated' ' Impactfilms1337
'An End Once And For All' ' SaphirePhoenix08
'Fight To Survive' ' SaphirePhoenix08

Best Overall (Honorable Mention)
'Shepard of the Galaxy' ' BigGiantCircles (Winner of an N7 Survival Pack)

Best Overall
'Mass Effect Saga Tribute ' End of the Trilogy' ' Axel78Mr (Winner of the Spectre Service Recognition Award)


Congratulations to all of our winners! You will be contacted by a BioWare representative soon via Private Message on your YouTube account. Thanks to all who entered!



Follower Customization in Dragon Age

There's been a few questions about the Dragon Age presentation at PAX East this past weekend (which you can watch here, if you like), specifically with regards to the plan for follower equipment. It might be kind of hard to see the slides in that video, so I thought a bit more detail might be called for' in addition to offering us a chance to get some feedback on this proposed system.

But first, as in Mike's original presentation, a caveat: this is a work in progress. It shows our thinking on this particular topic, but should not be taken as a promise. The reason for that caution is there are a number of technical systems to work out before we can say this is even feasible. Still, it's where we would like to head.

So what was Mike talking about? Let's say you have two followers in your party, one a Grey Warden and one a Seeker. Their initial appearances are thus:

I then find a piece of plate armor, the 'Sterling Breastplate'. Normal class restrictions apply, but in this case both followers are Warrior class and can wear this plate armor. I can place it in their chest slot' but now, instead of changing their entire appearance, it changes only a part. If I were to add that item to the Warden character, it might look like this:

See the difference? This piece of plate has a different result on each follower that can use it, but has a 'look' that is specific to that piece of armor. So the Sterling Breastplate results in a silvery piece of chest armor on any given follower which stays silvery but doesn't remove that follower's visual identity. If we moved the same piece of armor to our Seeker, for instance, it would look like this:

Doing armies in 'pieces' like this means we can expand the variations to other portions of the armor' so gauntlets, lower body, or shoulders. Like so:

With the armors in pieces, that means you can assemble them into a 'look' that would have many variations' yet would still be individual to the follower. Take the example below: the complete 'Sterling' armor, and yet it looks very different on the Grey Warden as opposed to the Seeker' but not so different as to be unidentifiable as that armor type.

You can see some of the effects we can produce with the combinations. Below is an example of another 'look' that is possible, again slightly different on the Grey Warden as opposed to the Seeker:

Another couple of examples below (though these are unlikely to be from the same 'set'), showing the different sort of looks we could achieve with the same characters:

We have more opportunities for variation when it comes to the color and material type of these individual pieces. Perhaps this is something we'll even be able to offer to the player (in terms of customizing their own armor to their tastes), but whether that happens or not it's still something we can set ourselves. Between the 'look' of a particular armor piece, the color and the material we suddenly have a huge number of appearances possible for a given character' way more than we could achieve solely by replacing the character's entire body model.

I'm sure this all brings a few questions to mind:

What's wrong with the inventory system used in Dragon Age: Origins? Why not just use that?

There's nothing wrong with that system per se. It was, however, a lot of resources that led to end results which weren't ideal' namely that we had less appearances overall in addition to very little visual identity for the followers. Morrigan was the only character in Origins who had a unique appearance, and one which was immediately lost the moment you put different armor on her. Other followers had little visual identity at all outside of their faces, and ended up looking like every other character who wore that armor. Again, that's not terrible in and of itself (characters are defined by more than just their appearance, after all)'but we'd like to do better.

Did you do it 'better' in DA2? If that was so great, why not just do it again?

We did like the visual direction for follower appearances in Dragon Age 2'but resource limitations meant that we couldn't do the number of variations on those appearances as we would have liked. So you couldn't change their armor at all, and that had a negative impact on player agency' as in the agency one feels by having control over their gameplay. It also meant you found a lot of armor that you simply couldn't use at all, while this proposed system eliminates that problem. So, ultimately, it was good on one side and very bad on the other.

Isn't this new system still incredibly expensive?

On a per-follower basis, there's a certain investment in that we'd need to determine what the various pieces look like for that character. So, yes, it's expensive in that sense. However, by breaking these looks down into 'pieces' and having each piece systemically changeable in terms of its color and material we end up with way more variations overall. So it's an investment that pays off in terms of both agency (you place equipment on a character and see a resulting change) and character identity. This is a good investment, in our books.

Why are you telling us this?

We've read the feedback on DA2, the bad as well as the good, and as we slowly move forward we intend to explain our intentions in more detail. This system is an example of something we'd like to change, and we're showing it at a stage where we could still get feedback that would matter. If someone wishes to offer their thoughts about the system, or has questions regarding it, we'd be pleased to hear it.

Why aren't you telling us about [insert other topic here]?

As Mark stated in his initial thread about discontinuing the production of new content for DAII, we're committing to show-not-tell whenever possible. We're certainly aware that people have questions about combat, follower interaction and more, but until we can actually demonstrate our direction we want to keep quiet about it.

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